A downloadable game

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Unskilled Labor is an anticapitalist tabletop roleplaying game about a slightly fantastical working class. You gain new skills and powers from your various jobs, opening up new possibilities and building on old strengths. However, those jobs saddle you with obligations, take a toll on your health and sleep schedule, and pay you just barely less than enough to survive. You'll have to fight just to keep your head above water, let alone make any kind of meaningful progress. But hey, if you're tough, and clever, and lucky, and persistent, maybe you'll even get to punch a cop in the face.

To play, you'll need a handful of resumes, an old calendar, a deck of Zener cards, a handful of tokens, and pencils and pens. One player takes on the role of the GM (General Manager), while one to seven control PCs (Proletariat Characters). Featuring twelve PC occupations (from Retail to Office Work to Academia to Warehouse to Food Service), five antagonist occupations (from Cop to Landlord to Politician), 145 skills, three pregen PCs, and at least a dozen lines of rules text that made me deeply sad to type out.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorRathayibacter
Tagscapitalist-horror, Modern, physical, Tabletop, Tabletop role-playing game

Purchase

Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Unskilled Labor.pdf 185 kB
Unskilled Labor (Spreads).pdf 171 kB

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Community Copies

I'm very lucky to not have to monetize this hobby of mine. I price my games because I work hard on them, and they deserve to be valued, but the vast majority of the time any money I make from writing ttrpgs is a bonus. This is why I provide community copies-- my goal in making art is for people to experience it, not to have a side hustle. If you can't afford the game, I want you to take a community copy. Hell, I want you to take one if $10 has ever been enough money to make you hesitate, if $10 has ever been the gap between treading water and sinking. Take a copy. Check the game out. Maybe tell a friend, or let me know how you like it. To quote the Bread & Puppet Theater, "ART IS CHEAP! HURRAH!"

Comments

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(1 edit) (+1)

At some point, I;m gonna have to enlist you as a collaborator on my 'Existential Ennui: the RPG' game.


The Player Characters take on the role of ‘ordinary Joe’ (or ‘Josephine’).

Monday to Saturday, from 09:00 to 18:00, they go to work in some menial role (like shop assistant, warehouse worker, bank-teller, whatever).

It takes an hour to get ready for work in the morning (90 minutes if they have kids).

It takes an hour to drop the kids off at school and/or get to their place of work.

It takes an hour to return home after work.

They sleep from 23:00 to 07:00 (if they're lucky).

In the four hours per day remaining to them (after the shops have shut) during the week … and the sixteen hours on Sundays … they cook and eat, go shopping, do the laundry, etc. whilst trying to find things to do that aren’t mind-numbingly, soul-sappingly, spirit-crushingly tedious — examples of such activities being, say, cow-tipping … or going to bars to get blind-drunk and forget how much they wish they could simply lie down, go to sleep and never have to wake up again … or whatever.

Adventures consist of questing for, and participating in, these activities.

Obstacles to overcome along the way include grinding poverty that is inescapable thanks to inflation outstripping wages two-to-one, unemployment, the gig economy, racism, misogyny, ill-health, the depredations of age, traffic jams, vehicle repairs, broken washing machines and the need to take a day off work to wait for the repairman (who never comes, but logs a visit all the same), burglary, muggings, funerals for loved ones (so a reduced support network), the sociocultural oppression of the suburbs, acrimonious relationship breakups, feuds with unreasonable neighbours … and many other aspects of the futility and drudgery of Life.


I hadn't considered unemployment and the elan destroying search for work you never hear anything about (your online applications vanishing into the ether, almost like the job listing were a scam to get your details) though, so, there's clearly more (ha!) work needs doing on this idea ; )

(+2)

I caught the tail end of your work on this as you were developing it! I'm super excited to play it some day with my group, you captured a lot of how this stuff suuucks.

(+1)

it sucks!! its really a sign of the times that i put a ton of painful personal stuff in here and it resonated so consistently with other folks, but its also kinda encouraging, yknow? we've seen the shape of the enemy, even if we're all looking at it from different angles. we know what needs to be changed. all that's left is not giving up.